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Infinity GBC - Pre-Order now!

Created by Incube8 Games

After 2 decades we gathered a team to finish and publish this long awaited game on physical cartridge.

Latest Updates from Our Project:

End of Summer Infinity Updates
over 3 years ago – Sat, Sep 24, 2022 at 01:10:35 AM

The summer might be winding down, but development for Infinity is still running hot! Here’s a quick summary on some new developments as we continue towards the long awaited release of Infinity!

Music from Yuzo Koshiro

Yuzo Koshiro has provided us with a wonderful composition for the Infinity soundtrack, made possible by one of our later stretch goals. Mathew had the opportunity to hop on a YouTube livestream to give an informal debut to this composition, while working to transfer it to the Paragon 5 tracker so that it would be compatible in the Game Boy Color environment.

In case you missed it and you’re curious about the behind-the-scenes process for preparing a piece of music for the GBC – or you simply want to hear this newest addition to the Infinity soundtrack for yourself – you can rewatch the original livestream on our YouTube channel below!

Preparing for Battle

On the development side of things, we’ve been working hard to refine how the battle system is programmed. Previously, the battles in game had been programmed as was typical for the time: that is to say, a lot of numbers and variables containing all the data needed, from player and enemy position, to stats and enemy formations. As a result, designing and programming battles can be a tedious and time consuming task, with a high overhead for understanding how all those numbers translate into a battle – especially on a project that is twenty years old.

Now, we’ve developed an external tool that makes battle design easier than it has ever been! Using this tool, we can design battle encounters in a more visual way, giving immediate feedback on how the programmed battle might appear in game. This change not only makes in-game battles fast and easy to design, but it also allows anyone to work on the process without needing to have a grasp on which nondescript numbers do what, bringing a whole new level of efficiency to the development process.

Refreshing the Look

Furthermore, we have been at work updating the pixel art throughout the game, as well as refining some of the map layouts. Below, you’ll find a conceptual render showing a before and after of the layout for Selera (with the original pixel art); you’ll see, we’ve been making small but impactful adjustments to fill out a lot of empty space, to make the world of Infinity feel a little more organic and “lived in”, while still retaining the original feel.

Conceptual before and after of the layout for Selera (with the original pixel art)

Here’s the same view of the “revised” Selera, as it might appear in the final game with the updated pixel art! Note that the sprites are still a work in progress, but we feel this nonetheless gives good insight into our goal with updating the sprites. Important elements, such as pathways and buildings, stand out better against the background, and in a similar pursuit of an “organic” feel, these elements feel a little less “blocky” with the edging on the paths and the texturing of the rooftops.

“Revised” Selera, please note that the sprites are still a work in progress

Finally, we’ve also made progress on preparing the art stills for inclusion in the game. We’ve shown off some of the concept sketches of the first scene; but of course, when it appears in game, it will be as pixel art as opposed to a hand-drawn sketch! If you want to get a sense of what this will look like, take a peek below, where you can see the journey this concept sketch has taken to becoming the pixel art masterpiece that will await you in-game!

Finalizing some Extras

Before we go, it’s also worth mentioning that we’ve been finalizing a lot on the manufacturing side of things. First of all, the custom Infinity console sleeves we had teased in the previous update have been produced, and are now waiting patiently in our office for the opportunity to make their way to any backers that have pledges for one!

Finally, we’ve also received what we hope to be the final sample for the cartridges, before we go through with getting them manufactured to feature the Infinity logo. We’re at the point now where the visual differences from version to version aren’t particularly noticeable, as we fine tune the mold to be as close to the original as possible.

That’s everything for now! As you can see, we’re continuing to make progress on all fronts, from the visuals and sounds of the game to how the final physical product will appear. Stay tuned for the next update, in about a month's time!

🎶Join us LIVE while we work on the Infinity Soundtrack and Yuzo Koshiro's song! 🎶
over 3 years ago – Sat, Sep 10, 2022 at 01:34:04 PM

We’ve got a livestream coming up, giving you the opportunity to gain a behind-the-scenes look at the music of Infinity. On September 14th at 1pm EDT / 6pm GMT, Mathew will be at work to process the newest addition of the Infinity soundtrack, composed by Yuzo Koshiro, into a Game Boy compatible format, and we will be livestreaming the process on YouTube!

If you’re looking to follow the development of Infinity, have ever been curious about the process of getting music onto a Game Boy cartridge, or simply want to get a preview of this new piece composed by famed chiptune composer Yuzo Koshiro, September 14th is your opportunity to do so!

When? September 14th at 1pm EDT / 6pm GMT 

Where? Our YouTube Channel: Incube8 Games' Channel

Development Updates and Extras
over 3 years ago – Mon, Aug 22, 2022 at 12:26:25 AM

As we inch towards the end of August, we wanted to provide everyone with a quick update on development! In our last update, we focused a lot on the development process; while this continues, we’ve also started work on some of the other goodies and extras that will accompany Infinity!


Localization and Development

As we mentioned in the previous update, we’ve been working on localization, as a number of languages for Infinity were unlocked as stretch goals. We’ve been porting old tools to new operating systems, creating new tools entirely, and all in all, we’re at a point where localization is in the bag, and we’re ready to bring Infinity to French, Japanese, Spanish, Italian, and German audiences alike!

Additionally, the development team has been hard at work on Infinity beyond the language. Playtesting has been happening for a few weeks now, and the feedback has been incredibly helpful in helping us refine the Infinity experience.

Arranging the Soundtrack

Another stretch goal that was unlocked had to do with the soundtrack of Infinity. As you know, one of the last stretch goals involved bringing Yuzo Koshiro in, so that he could bring the same magic he brought to the soundtracks of games like Streets of Rage to Infinity. Progress on this addition to the soundtrack is currently underway, and we’re just as excited as you to hear what Yuzo Koshiro can add to the world of Infinity!

Of course, this new track won’t only be featured on the in-game chiptune soundtrack; it will be featured, alongside a selection of other tracks from Infinity, as a fully arranged composition on the soundtrack CDs and vinyls that are included in some of the higher pledge tiers, giving you two distinct ways to enjoy what will surely be an incredible piece of music! We’ve started to select which songs from the current OST will feature in this arranged soundtrack, and we’re excited to start bringing the music of Infinity into this new dimension.


Sneak Peak of Neoprene Sleeves

Amongst all that, it’s important not to forget about some of the smaller, but equally important, pieces of the Infinity puzzle. To that end, we’ve also been working on some of the extra physical components that will be included with many of the pledges. For example, we’ve started to get some tests for the custom neoprene sleeves done, and we’re so excited that we couldn’t help but share a sneak peek!

That’s all for now, but we’ll be back in a couple of weeks with another update!

A First Look at the Evolution of Infinity
over 3 years ago – Fri, Aug 05, 2022 at 07:11:26 PM

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The time has come to test Infinity!
almost 4 years ago – Tue, Jun 21, 2022 at 04:12:00 PM

This post is for backers only. Please visit Kickstarter.com and log in to read.